My Portfolio

My name is Jordan Franklin and I'm an aspiring software developer.
Contact Email: j.jfranklin@outlook.com.

Project Arbiter

Developed using the Unity Engine, this game is a Zelda inspired action adventure game coming to PC and Linux on the steam platform. Sail on the high seas as Nephia, a woman born from the dreams of the people of Chiffon. She's an arbiter. One of many heroes given a blessing by the goddess Nephilias to seal evil away. With Needle and scissors in hand, she will sew the fate of the nightmares known as the Mahish'ki to save her land. Her quest will take her to ancient forests of Neidu, the desolate deserts of Volkar, the frozen peaks of Chrymia and the deep drowning depths of Marickiell the sunken city.
Currently In Development Of Phase 2

Chubes
Sandbox Survival Prototype

Developed using the Unity Engine, this game is a sandbox survival game about a small cubic creature named Chubai. He is known as a Chube and he has the mysterious power of the Cubex. The Cubex is a magical crafting book that can craft anything he needs as long as he has the right materials. This project is much smaller in scope and was a fun opprutunity to work on a smaller simpler project and touch art and gpu shaders.

Frontier
FPS Shooter

Developed using the Blender Game Engine and migrated the project to the Unity Engine for a few years, this game was my first major project that started on the blender game engine. This was documented on Youtube through its many updates. Due to engine limitations I shifted to Unity. I first learned C# on this project in order to replicate all of the programming I learned from Python over to Unity and managed to get every single game mechanic to Unity. I greatly improved on every metric moving to Unity and all of my projects since has been on this engine. This is my longest development project.